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You are here: Kaedrin > Weblog > Archives > September 2009 > NES Games: Final Fantasy and Dragon Warriors
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Thursday, September 17, 2009
NES Games: Final Fantasy and Dragon Warriors Like the action/adventure games described in the last post, this post contains a few standouts from the RPG genre. I'm sure there are a few others that were popular at the time, but these were my favorites. Unless you consider old dungeon crawlers like Temple of Apshai a full blown RPG, these are really my first experience with the genre (at the time, I was also getting my feet wet with tabletop RPGs as well, though I never progressed that far there). The three games listed below are remarkably similar. At least, that's how I remember it. I didn't get very far in replaying, well, any of them. One of the features of the games I've covered so far is that they were very difficult and required a lot of time playing and replaying various aspects in order to defeat the game. The same thing goes for RPGs, but here it's more systematic. A common feature of these game is something called grinding. I did this in Zelda II and Metroid, to an extent, but neither really approaches the levels of these RPGs. I spent countless hours trolling forests and dungeons, picking fights with imps and slimes in order to gain experience points and leveling up my characters. I didn't really recognize it then, but this was my way of cheating (grinding for a long time will make your characters more powerful than they are required to be). I honestly think that more recent games where the enemies' power is proportional to your power (for example, Oblivion), while eliminating the tedious and unfun grinding process, also take some of the fun away from the games. You didn't really need to grind as much as I did, but I did it because there was a benefit to it. It made the world more open to exploration for me, and as I've already established, that's a big part of what I like about games. For the most part, the game mechanics are the same. There is a top-down overworld of sorts (similar in some ways to the original Zelda) where you lead an adventurer (or a team of adventurers). You will randomly encounter enemies, at which point the game enters a combat screen in which you engage in a turn-based battle with enemies (i.e. for each adventurer, you select which enemy you want to attack, then the game plays out your attacks, followed by enemy attacks, and so on, until one group is completely killed). When you defeat enemies, you get experience and loot. When you get enough experience, your characters go up a level and you get new abilities, etc... And when you defeat powerful enemies, you get better loot. Usually there's some sort of epic story of a land beset by a powerful evil and a chosen warrior (who you play) chosen by the king to defeat the enemy. Pretty standard stuff, really. But if you enjoy exploration and the steady improvement of your characters through experience and magic items, these games can be addicting. So here are my favorites:
Posted by Mark at 09:03 PM
Categories: NES , Video Games |
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This post is part of the Kaedrin Weblog. It's been categorized under
NES
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Video Games
and was originally published in September 2009.
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Copyright © 1999 - 2010 by Mark Ciocco.
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Interesting note that I hold you fully responsible for.
Right after reading your last NES post, I had to run in order to make it to class on time. I never did make it to that class, because I found an NES in a box marked "FREE" on the side of the road.
So, thanks...
You're welcome! (For missing the class and finding the free NES) I still have my NES, but my controller wire is a bit frayed and operates sporadically.