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Wednesday, May 07, 2008
Sitemeter Via Steven's post on site tracking, I found out that Sitemeter was tracking rather more than it really should (use of spyware cookies and all that). This is a shame, as I really loved some things about Sitemeter, and none of the alternatives were able to approach the simple and useful reporting Sitemeter provided. I was particularly fond of their Visitor Detail page (note, that's a link to a screenshot, not Sitemeter), which contains a good summary of a visitor, where they came from, where they went on my site, and other standard info (OS, browser, location, etc...). They only tracked the last 100 visitors, but that was plenty good enough for me, and the service served me well for the past 9 years or so. Still, they had frequent downtimes, and they've done very little to improve the service over the past 9 years, so I've always kept an eye open for alternatives. None of the popular services have ever really satisfied me though. Now comes this news of spyware, which is just a crappy situation, and so I've decided to remove all instances of Sitemeter from my site. This is most frustrating and I'm not happy with the situation. I've removed it from all blog pages as well as my main page. The rest of the site will have to wait a bit while I breath some life into my crappy, antiquated XSLT content management scheme (hopefully this will be completed by this weekend). I've been playing around with Google Analytics for a bit, but they don't provide the kind of detail that I want for individual visits (though they're great for collecting general stats). I just installed StatCounter, which kinda, sorta has a page similar to the visit detail page from Sitemeter. But we'll have to see how that works out. I've heard good things about Mint, and I've heard that they have a plugin/extension/whatever-they-call-it that approximates Sitemeter's visit detail page. However, Mint actually costs money (imagine that!) and I don't want to pay for something that I'm not even sure will work for me. Anyone know of another good stat package? Anyone actually use Mint? Again, what I'm really looking for is something that will provide details like this screenshot (perhaps with more details on what pages were actually visited (rather than just entry and exit pages)). [thanks to Robert for the link to details on the spyware cookies] Update: StatCounter's visit detail page is pretty good, though you have to click through too many pages to get there. Technorati According to Technorati, there are 112.8 million weblogs (as we'll see, this is probably a highly dubious number). I'm going to take a wild guess and say that the grand majority of them aren't very active. Even among active ones, I'm betting that most don't have much of a readership. Like this blog! Part of this is that blogs fall into a power law distribution, with a small set of bloggers getting the majority of the traffic. The rest of us are in the long tail, and it can be hard to find each other. Enter Technorati, a service that seeks to track weblogs in numerous ways. You can go there and search on a subject to see what other blogs are saying about that subject. And if you're a blogger, you can see what other blogs are linking to you. They give each blog an "Authority" score which is based on how many people have linked to you (I think there's more to it than that, but I don't care enough to look into it that much), and then they rank all blogs by authority. To give you an idea of how this works, Kaedrin has an authority of 20. The top 10 blogs on Technorati have an authority of somewhere around 10,000 to 25,000. Here's the problem: Technorati sucks. It definitely doesn't track all the blogs out there (not that big a deal, such a task is probably pretty tough), but it's definitely sure to pick up every new bottom-feeding spammer blog. In other words, every time I write a new post, it gets linked by two freshly minted spam blogs. Those show up fine. Meanwhile, a real blogger (who is listed on Technorati) links me, and Technorati doesn't pick that up (I find out by looking at my referrers). And the same thing happens when I link to other people. For some reason, Technorati decides some of my posts are not worthy of tracking. For instance, my last post isn't showing up in Technorati. This happens every once in a while, and I think I've figured out why. It seems to happen when I post out of order. I generally post twice a week, but sometimes I start an entry early. Last week, I started writing my review of GitS:SAC on Tuesday. I hadn't finished by Wednesday, so I wrote and posted another entry while I finished off my review. On Sunday, I finished my review and posted it, but Technorati didn't pick it up (despite repeated pings and other attempts to allow the post to show up). Now, none of this shouldn't matter, but apparently Technorati thinks it does, because this exact situation has happened several times. Maybe it's because Movable Type numbers my posts, and if I post entries out of order, perhaps it confuses Technorati. For example, last week, I posted entry 1421 after I posted entry 1422. If this is why Technorati can't figure out that I posted something on Sunday, it's pretty damn stupid. It can't be that hard to fix this. Technorati claims that they track posts by scraping the page and also by using RSS feeds, but if that's the case, they must be doing something really dumb to get tripped up by postings showing up out of order. So basically, Technorati doesn't track all the good weblogs, but it keeps up with all the spammers' weblogs. For some reason, it doesn't register a post that was written out of order either. So what's the point? I guess it works ok for bloggers who get lots of links. If you get a lot of links, the signal drowns out the noise of the spammers, and you don't miss the posts that Technorati doesn't pick up because you've got plenty of other links to go through. But for those of us on the long tail, it's nearly useless. It doesn't hurt anything, I suppose, so I'll continue to check every once in a while, but I'm not getting my hopes up. I don't think I've discovered any new blogs through Technorati that I hadn't discovered first from my referrers. ![]()
Sunday, May 04, 2008
Ghost in the Shell: Stand Alone Complex Ghost in the Shell: Stand Alone Complex is an anime series that is based on the same Manga that inspired two films (both reviewed on Kaedrin previously). For the most part, it deals with similar subjects and themes, though it does so in a less somber and more prosaic manner, sometimes even finding room for humor and the occasional smile. Despite some flaws, I thoroughly enjoyed the series and if you enjoyed the movies, I don't see why you wouldn't enjoy the series. The series is comprised of a mixture stand alone and continuity (or as they call it, "complex") episodes. There is a good balance between the two types of episodes, though I do think that some of the stand alone episodes felt a little rushed and could have benefited from having more time to flesh out the stories (whether that be longer episodes or splitting the story up into two episodes). That said, the stand alone episodes are still entertaining and often contribute towards the larger series (i.e. they're not completely stand alone). The continuity episodes tell the story of The Laughing Man, a masterful hacker and terrorist who has been blackmailing major corporations for six years. Thematically, this series touches on many of the same issues as the films, but in a less direct fashion. The movies could be mind-numbingly dense at times, often directly confronting the philosophical implications of the technology in their universe (a subject I find interesting and discussed in my reviews of those movies). There are occasional info-dumps or philosophical discussions in the series, but nothing on par with the films. However, many of these technological issues come to light as a part of the plot, which tends to move forward as a result of action rather than conversations. This works well after having seen the two movies, though I'm not sure how well it would work if you haven't seen either of them. If I had to guess, I'd say this series still raises all the fascinating questions the films does, just in a less direct fashion. What makes me what I am? Am I really who I think I am? If I could copy my brain into a computer network, would that still be me? If I could swap "shells" (bodies) or project my "ghost" (i.e. soul) into another shell, is that me? Again, the series doesn't confront these issues directly, but it does use such technology in service of the story, which begs the questions. What would the subjective experience of transferring your consciousness from one body to another be like? Can a machine develop or have a ghost? What's the difference between an artificial body (like the Major has) and an avatar (like the Major uses in episode 9)? And so on. Another interesting thing about the series is external memory, or memories that are not stored in your brain (but on some other media, like a hard drive). These devices are referenced much more frequently in this series than in the movies, and I found it interesting because that is the direction we're heading. The internet has created this phenomenon wherby you think you know something, but you really don't... you just know where to look up the information on the internet. Obviously, this isn't new (or unique to the internet), but it is accelerating. It reminded me of Charles Stross' book Accelerando, a book I didn't particularly love and never actually finished, but which had some interesting technological musings. At one point in the book, a character who stayed in constant communication with the net via a pair of glasses has them stolen. Without the glasses (i.e. without access to his external memory), he feels profoundly lost and unable to cope with reality. Obviously, we haven't reached that point yet, but GitS:SAC shows several examples of this sort of thing. There are some new themes as well, namely the titular Stand Alone Complex, which refers to a phenomenon where you see emergent copycat behavior without an original. For example, let's say that someone dies in suspicous circumstances. The death could very well be attributed to natural causes, but some people might be tempted to call it a murder or conspiracy, and even others might take the opportunity to commit a copycat murder. The situation could escalate into a series of murders, all by different copycat killers. This is a stand alone complex, and it's distinct from normal copycat behavior in that the original death was not actually a murder. As Chief Aramaki notes, they're "Nothing but copies without an original." It's something of an odd concept, and it's a little difficult to understand during the series, but it does touch on many concepts I find fascinating, such as emergent, self-organizing behavior. It also appears in several forms throughout the series, with direct references, but also in more subtle ways. For example, the Laughing Man's logo is basically a second-order simulacra, which is a symbol without a referant. The symbol contains a quote from Catcher in the Rye and the name Laughing Man is a reference to another Salinger story, but the symbol doesn't really represent either, nor does it actually represent what became known as "The Laughing Man." ![]() Public Security Section 9 The main characters of the series are the members of a special operations task-force called Public Security Section 9. This is a small team of around 8 well trained and competent members whose main charter is to perform search and rescue operations, but this ends up leading to counter-terrorism and more general anti-crime tasks. You get a much better idea of what this organization is during the series, and you also get to know its members a little better (though perhaps not as much as I liked, more on this later). Many of the members who only have fleeting appearances in the movies take on a more solid role in the series. The team seems to be highly autonomous and independent, picking and choosing their targets carefully, but often without interference from the rest of the government. This is probably due to the political leader of the group, Chief Aramaki. Members of the team also share this autonomous and independent attitude and are often trusted to carry out tasks without any intrusion from others. Aside from the Chief and Major Kusanagi (who seems to have emerged as the team's combat leader), there don't appear to be any ranks or jobs, though it's obvious that some members of the team have certain specialties (for instance Ishikawa is almost always at a computer terminal, crunching numbers or tracking down the "ditigal paper trail" of whoever Section 9 is hunting, and he almost never enters battle. On the other hand, Batou is clearly a brute force combat specialist who almost never messes around with information warfare.) ![]() Batou Again, the movies tend to be more philosophically inclined than the series, which seems content to let the philosophical implications of their universe simmer beneath the surface of a straightforward police procedural (albeit one that is spiced up with hackers, an addition that actuall works well). There are occasions when the philosophy comes to the foreground though, such as episodes 12 and 15, both of which deal with Section 9's AI-equipped mini-tanks, the Tachikomas. In a previous post on Gits:SAC, Author wondered if I was liking the Tachikomas, which gave me the impression that they're dislikd in the Anime world (not sure about that though). To be sure, the Tachikomas do seem to have a child-like demeanor (they're voiced in high pitched, young sounding female voices, for instance) and often make naive statements. These "cute" characteristics are odd when considering that they are combat vehicles. Conceptually, however, they do provide fodder for one of the interesting themes of the GitS universe, namely the question of whether or not a machine can acquire a ghost (aka a soul). In the series, Tachikomas have artificial intelligence... however, they are synchronized every night so they have identical memories. This leads to some confusion later on, as memories experienced by a specific Tachikoma become shared amongst all the other Tachikomas... which begs the question of which one of them actually experienced the event (they can't figure it out). It is interesting that despite the synchronization process, the Tachikomas somehow manage to develop individual and distinct personalities. So even though they "wake up" every morning with the same memories, they still exhibit differing personalities and opinions (for example, one of the Tachikomas spends all its time reading paper books... every night, the memory of reading these books is synchronized with the other Tachikomas, but this one Tachikoma is the only one that continues to read). ![]() Tachikomas In Isaac Asimov's robot novels, one of the main characters, a humanoid robot named R. Daneel Olivaw, mentions that while he cannot experience emotions, his positronic circuitry seems to run more smoothly when he's around Elijah Baily (his human parter). When thinking about the potential paradoxes created by the synchronization process, I thought of Olivaw. The engineer in me also thought of tolerances and chaos theory, meaning that even though each Tachikoma has it's memories and consciousness synchronized every night, minor defects in the manufacturing process (which are within tolerance) could account for differences in personality (inasmuch as a machine can have a personality). Batou seems to have the most affection for the Tachikomas, and has indeed picked one particular Tachikoma as his own (and he pampers it with natural oil instead of the synthetic oil used for the others - this leads to interesting consequences later on in the series). Ultimately, the Tachikomas are a relatively small part of the series, but I think they are an important part of the series, and I guess given the above, I did really like their storyline and would welcome more. Despite the lighter tone of the show, it does still tackle mature themes and the setting is somewhat "grim and gritty" (like the movies) and so I can see why someone like Steven Den Beste wouldn't be that interested in the series (though I think he would find the existential questions interesting, I can see how he wouldn't love the universe that brings them up). I have less of a read on what Author likes, though I gather he didn't care much for this series. However, I do think that Fledge would enjoy the show, if only he could get Netflix Watch Instantly running... One of the big complaints of the series is that the animation is poor, and that is indeed true. This is a huge step down from the two films. The conceptual design is actually quite good, and there are some striking compositions throughout the series, but the biggest issues are that the backgrounds are less textured and the movements are less fluid. There is also an inconsistency in the way certain characters are drawn that gets annoying (see below the fold for an egregious example). The screenshots I'm posting actually look decent, but again, it's the movement of the characters that is really lacking. I'm hoping that the 2nd Gig series will be an improvement (I'm pretty sure it's not), but in any case, though the animation was inferior, it also didn't distract me too much from the story or themes (which I consider more important, and they are indeed very well done). ![]() The music of the series is different than the films, but holds it's own. This shouldn't be a surprise, as the music is mostly done by Yoko Kanno (the composer behind Cowboy Bebop's awesome music). Though perhaps not as distinctive as her work on Cowboy Bebop, Kanno's music is quite good and better than most anime series I've seen. Also on the sound front, I'll note that the dubbing for this series is much, much better than it is for the first movie (I don't think there is a dub for the second movie). I was using Netflix's online-streaming service, so I didn't have the choice to watch a sub, so I can't comment on that (or on any differences in translation), but again, the dubbing is pretty well done here. So I really enjoyed the series and have added Gits:SAC 2nd Gig to my queue. It's got its flaws, but its positives outweight the negatives handily. More comments and screenshots below the fold... Read More >> ![]()
Wednesday, April 30, 2008
Incompetent Boobery of a Solar Empire A few months ago, I picked up Sins of a Solar Empire, and promptly ran several galactic empires right into the grave. I learned a lot during those first few failures, and I finally managed to win a game. It turns out that all I needed to do was set the difficulty to "Easy." Yet, even after that victory, I wasn't able to keep the streak going. After mismanaging another two empires into extinction, I gave up on the game. It was taking an awful lot of time and effort for me to kill these empires, and continually losing doesn't exactly do wonders for motivation. The game definitely has a high learning curve. At least, for a casual gamer like me, it does. In one of my posts, I wondered what a more active gamer like Shamus would do with the game. And it appears that he's finally picked up the game and given it a try: I decided to just run through the tutorials. The most important thing that I learned was that under no circumstances should I ever be allowed to run a galactic empire. It’s harder than it sounds, and the consequences for failure are rather dire. During the tutorial I was taught a few short lessons about some buttons. Apparently there are buttons, and they need to be pressed sometimes. There were some other details in there about economies and spaceships, but they eluded me once the tutorial had run its course. I’m still pretty sure about the button thing, though.He's much better at expressing the futility of a first time player than I was (the comic he created that accompanies his post is utterly hilarious), and I'm somewhat reassured by the fact that even a more experienced gamer had similar problems (reading the Sins forums was disheartening - most everyone there seemed to immediately grasp everything necessary for the game and they all sat about debating minutiae). While his post is very humerous and snarky, he does end up recognizing the game's learning curve: This is not too say the game is too hard or complex. It’s just different, and you can’t really build on what you’ve learned in other games to help you along here. The tutorial teaches you how to use the interface, but figuring out what you should be doing is your job. At the start of the game there are dozens of possible actions to take, without any real hint as to which ones are a good idea or why. I imagine I’m going to lead a couple more doomed empires into history before I get a handle on the thing.This is very true, and Shamus is good enough that I'm sure he'll have the game figured out in a few games. Is the game too hard? It was hard enough that I wasn't having much fun towards the end. That doesn't make it a bad game, it was just too much work for me... though I have to admit, reading Shamus' post made me want to fire it up and slaughter my people. The last game I played was one of the specific scenarios. It was a small map, with only a handful of planets, and three players. Furthermore, the map was shaped in such a way that you really can't take advantage of choke points (which usually helps in other games, even the ones where I lost). Anyway, the last time I played it, I got lit up by the two enemies. But I was careful to save a bunch of times, so I loaded one of my older saved games where I was still in good shape and gave it a shot. I threw caution to the wind and sent two of my capital vessels and a fleet of support ships to attack one of my enemies. This actually turned out to be a mildly successful tactic... for a while. Eventually, the other enemy caught on and attacked my home planet. I was able to fend them off, but my population was decimated and my economy went into the tank. I had to retreat from my attack for a bit to rebuild my forces too. Eventually, I was able to resume my attack, but my enemy seemed suspiciously fortified. It turns out that my two weenie enemies had joined together and had a ceasfire and trade relationship going. I was basically screwed. I could spend another hour watching my empire die a slow, torturous death, or come here and finish this blog post. Guess what I did. I don't know, maybe I could turn it around. It seems that I need to read up on how to do some of that diplomacy stuff. ![]()
Sunday, April 27, 2008
Netflix Activity The recent bout with myTV on DVD addiction necessitated an increase in Netflix usage, which made me curious. How well have I really taken advantage of the Netflix service, and is it worth the monthly expense? If I were to rent a movie at a local video store like Blockbuster, each rental would cost somewhere around $4 (this is an extremely charitable estimate, as I'm sure it's probably closer to $5 at this point), plus the expense in time and effort (I mean, come on, I'd have to drive about a mile out of my way to go to one of these places!) Netflix costs me $15.99 a month for the 3-disc-at-a-time plan (this plan was $17.99 when I signed up, but decreased in price two times during around two years of membership), so it takes about 4-5 Netflix rentals to recoup my costs and bring the price of an average rental down below $4. I've been a member for one year and ten months... how did I do (click for a larger version)?
A few notes on the data:
This has been an interesting exercise, because I feel like I'm a little more consistent than the data actually shows. I'm really surprised that there are several months where my rentals went down to 6... I could have sworn I watched at least 2-3 discs a week, with the occasional exception. Still, an average of 9 movies a month is nothing to sneeze about, I guess. I've heard horror stories of where Netflix will start throttling you and take longer to deliver discs if you go above a certain amount of rentals per month (at a certain point, the cost of processing your rentals becomes more than you're paying, which I guess is what prompts Netflix to start throttling you), but I haven't had a problem yet. If I keep up my recent viewing habits though, this could change... ![]()
Wednesday, April 23, 2008
Top 5 Anticipated Summer Movies The first few months of 2008 has been a real movie wasteland. A couple of interesting releases, but nothing all that great. As summer approaches, things are looking up a little. The guys at Filmspotting will be doing a top 5 anticipated summer movies on Friday, so in an effort to beat them to the punch, here's my top 5:
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Sunday, April 20, 2008
Episodes I've been watching a lot of TV on DVD (or Netflix Watch Online) lately. It can be quite an addictive experience, as the shows don't have commercials and many episodes end with something interesting (not necessarily a cliffhanger, but enough to make you want to see what happens next). I usually end up watching a bunch of episodes at once. In the past few months I've watched a bunch of shows in this fashion, including Dexter (seasons 1 and 2), Battlestar Galactica (season 3), It's Always Sunny in Philadelphia (seasons 1 and 2), Ghost in the Shell: Stand Alone Complex, and The Wire (seasons 1 and 2). It helps that all of these shows are pretty good, but I began to wonder about the impact of watching shows on DVD versus broadcast television. I also started to wonder what the ideal length of a TV episode should be and why most Anime series, even dramatic ones, tend to be only a half-hour, while the best American drama series tend to be an hour per episode... A few weeks ago, I finished up BSG season three and in my post on the subject, I said: I'll be able to watch season 4 as it happens. This presents an interesting contrast though, as I've watched the first three seasons on DVD. I've been wondering lately what impact this sort of schedule has on the perception of a series. It's certainly fun to watch. Addicting, actually. Will watching only a single episode a week (as opposed to 4 commercial-free episodes at a time) have a positive impact on my perception of the show? It's obviously a highly subjective question, but I guess I'm going to find out.So we're a few episodes into season 4 of BSG, and I have to say that I'm not enjoying it as much as when I was watching it on DVD (though the latest episode was pretty good). It's hard to tell if it's the notion of having to wait a week between episodes, or if it's just that the quality of the episodes is bothering me, and there's no real way to accurately test this, though I suppose if I do it more often (i.e. watch a series on DVD and catch up to the broadcast) I could get a better idea of how this impacts a show. Season 3 of Dexter is supposed to start up sometime this summer, so I guess that's my next chance... I'm particularly interested in this when it comes to Anime episodes, because most of us Westerners pick up DVD sets and watch multiple episodes at a time. Perhaps it's the typical half-hour duration that Anime uses (more on this later), but I wonder if a series would get frustrating if I had to wait a week between episodes. For GitS:SAC, there are some episodes that fit well into the series when watching it all at once, but that I think i'd find frustrating if I had to wait a week to see the next episode. For instance, the entirety of episode 9 takes place in a chat room where a bunch of people talk about the Laughing Man (a cyber-terrrorist whos is being chased throughout the series). I guess some interesting stuff comes to light in that episode, but if I was watching that series as it aired, I might have been a little more underwhelmed. I love Haibane Renmei, but I have to admit that it's probably not something I'd have stuck with if I had to wait a week between each episode (at least, not until DVD). And so on. I think part of that is that the duration for the grand majority of Anime seems to be a half-hour (with commercials, OPs, and EDs, it works out to around 22-23 minutes an episode), and I'm not sure that's the ideal length for some of the stories that are being told through Anime. Of course, lumping all Anime together is foolish, as it's extremely broad and some series work fine. So what is the ideal length of a TV episode? Let's take a look at the typical lengths (emphasis is on American series, as that's what I'm most familiar with, but I'll also go a little into Anime):
These days there are too many long-form TV shows to list. A big part of this is that people have broken away from broadcast television and consume their media in different ways (DVRs, torrents, even waiting for a DVD set), so they don't really have to worry about missing an episode and losing track of what's happening in the story. There's also a notion that television series have gotten much more complex and referential to be more cognitively engaging for the audience (Steven Johnson makes a compelling case for this sort of thing in his book, Everything Bad is Good for You). It's much easier to develop a multi-threaded story comprised of a complex network of relationships in 12-24 hours than it is in one or two hours. Interestingly, television used to be the domain of the short form narrative, where a story was crammed into a 23 or 46 minute timeframe. Movies told more of a long form story that took 90 minutes to 3 or even 4 hours to develop. However, as time goes on and our ability to time-shift television programming gets better, television and film have become inverted. Television now tells the long form stories, and because they have even more time than movies, their stories can be that much richer and more complex. Of course, this all depends on how well done the television show is. The Wire would certainly hold its own with most movies, but it's also a bit of an outlier. Most shows are not done at the same quality level as The Wire. Given the above, I have to wonder why there aren't more Anime series that have a one hour format. I think hour long episodes tend to be better for telling a complete narrative (or contributing a more meaningful chunk of an overall story arc) than a half hour episode, so I think it would be interesting to see an Anime series take on that sort of format. For instance, I think GitS:SAC would benefit greatly from a little more time to flesh out the characters and their universe (which, as I've noted before, can sometimes be a little confusing - though I should note that SAC is better at this than the feature films, which have even less time to spare). Instead, I get a rushed feeling from some episodes (and I had a similar reaction to some episodes of of Vandread and Cowboy Bebop too). In many cases, Anime series are already telling a long form story, so it would be interesting to see if an hour long format would make that long form story better (or worse?) ![]()
Wednesday, April 16, 2008
Link to Someone New: Philly Film Fest Edition You know the drill. Blog reading often becomes a closed loop where you find yourself constantly reading and linking to the same group of blogs. I'm as guilty as anyone (plus, I have a tendency to not link other blogs at all), so in an effort to combat the blogging equivalent of inbreeding, here are links to several blogs I've never linked before, all of whom have also been blogging about the Philadelphia Film Festival (for reference, see my posts):
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